![]() Windows: C:\Users\accountName\AppData\Roaming\Unity\Asset Store.However, if you do need to, you can find them in the following paths: You rarely need to access the files downloaded from the Asset Store directly. The Download Manager Location of downloaded Asset files More info See in Glossary supplied with Unity and add them to your Project. Packages are a handy way of sharing and re-using Unity Projects and collections of assets. You can also use it to view the Standard Asset packages A collection of files and data from Unity Projects, or elements of Projects, which are compressed and stored in one file, similar to Zip files. The Download Manager allows you to view the packages you have already bought as well as find and install any updates. The Download Manager and Shopping Cart buttons appear to the right of the navigation buttons which allow you to open the Download Manager or view the current contents of your shopping cart: More info See in Glossary which you can use to navigate through your browsing history: Standard navigation buttons appear to the left of the main toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. The Store provides a browser-like interface which allows you to navigate either by free text search or by browsing packages and categories. During your first visit, you can create a free user account which allows you to log into the Store on future visits and keep track of previous purchases and downloads. To open the Asset Store window, select Window > General > Asset Store from the main menu in Unity. To find out more, see Asset Store information on Asset Store Publishing. Unity users can become publishers on Asset Store, and sell the content they have created. You can access the Assets from a simple interface built into the Unity Editor which allows you to download and import Assets directly into your Project. A wide variety of Assets is available, covering everything from Textures, Models and animations to whole Project examples, tutorials and Editor extensions. More info See in Glossary created both by Unity Technologies and also members of the community. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. The second tells the text to change color when the mouse is touching it, and the third tells the text to go back to its original color after the mouse is no longer hovering over it.The Unity Asset Store is home to a growing library of free and commercial Assets Any media or data that can be used in your game or Project. The first tells the text to be its original color. There are three functions in this script. You can clean this up by making the font size significantly larger, though this will mess up the camera's view at this point, so you would have to readjust the camera and the background plane's size.Ĭreate a new folder called Scripts in the project panel.Ĭreate a new CSharp script and call it MouseHover. ![]() The text will most likely look a little blurry. This will appear in the Inspector panel, provided you have the 3D text you want to edit selected in the Hierarchy. You can change the font color, size, and other other attributes in the Text Mesh component of the 3D text. Select the 3D text whose font you want to change in the Hierarchy panel, and drag the desired font from the fonts folder in the project panel to the box labeled "font" in the Text Mesh component in the Inspector. Note: This will most likely copy over several different files for each font, one for regular, bold, italic, etc. In the Unity project panel, create a new folder in Assets and call it Fonts, as well.Ĭopy and paste the fonts you want for your Unity project from your computer's fonts folder to the new Fonts folder you created within the Assets folder for your project. You can access them (on Windows) by opening Explorer and going to the folder called Fonts, which is located under OS/Windows/Fonts.
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